Reviewed · JERUSALEM TOURS
ScaVentures! Have fun, explore and discover!
Jerusalem becomes your game board in this two-hour private scavenger hunt. Instead of following a guide from one famous sight to the next, you use maps, clues, picture packs, and team missions to find your way between stations. I love the hands-on format, which gives children a real job instead of asking them to trail behind an adult.
I also like the way the game mixes competition with learning. A historian shares the story at each station, while a detective studies the pictures and a navigator keeps the group moving. The main drawback is that the route and exact sights are not specified, so you should confirm which Jerusalem ScaVenture you are booking. The activity also requires walking and continues in poor weather.
Key points to know before booking

- Two hours of active sightseeing: You navigate between stations, complete missions, and solve the Picture Pack mystery.
- A private group format: The price is $358.98 for up to 15 people, with no unrelated participants joining you.
- Team roles keep children involved: Leader, detective, navigator, historian, photographer, and note keeper all have useful tasks.
- Routes can show a different Jerusalem: Past ScaVentures have used the Old City, Nachlaot, Machane Yehuda Market, and other city settings.
- The Game Leader guides the game, not every step: Staff visit stations, explain details, track progress, and keep the competition moving.
- Good for family events: The format has been used for bar and bat mitzvah activities, holiday outings, and mixed-age family groups.
Turning Jerusalem into a two-hour game

A normal Jerusalem tour asks you to listen, look, and keep pace. ScaVentures asks you to make decisions. Your group receives a prepared pack and must work out how to move from the first station to the last while completing tasks along the way.
That change matters. Jerusalem can be overwhelming, especially for children. There are layers of religious, political, and cultural meaning around nearly every corner, but a conventional explanation can lose a young audience quickly. Here, the next clue gives everyone a reason to pay attention.
The experience is designed for groups of up to 15 people and lasts about two hours. If your party has nine or more participants, you divide into teams, ideally with five to eight people on each. A group of 15 might form three teams, creating a friendly race through the route.
Smaller parties remain together as one team. That can be a better fit for a family that wants to stay side by side, though a two-person team has fewer people to share the work. One past small group found the instructions clear but had a harder time in darkness and drizzle. Keep that in mind when choosing your start time and clothing.
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Opening the pack and choosing your role
At the start, the Game Leader provides each team with its materials. The pack includes maps, stickers, information sheets, notepads, pencils, picture packs, and other game supplies.
The role system is one of the smartest parts of the design. One person may act as leader, another as detective, another as navigator, and another as historian. There can also be a photographer and a note keeper, along with additional jobs suited to the size of the team.
This is especially useful for families. A seven-year-old may not want to hear a long explanation about an old building, but that same child may be eager to search for a picture or complete a mission. A teenager can take charge of navigation or note taking. Adults still have plenty to do, but children are not treated as extra baggage.
You do not need prior knowledge of Jerusalem or the region. The information sheets provide the material needed for the missions, and the historian on each team shares the story at the appropriate station. This makes the activity a reasonable first introduction to the city, though it is not a replacement for a full historical tour.
Moving from station to station
The route is built around a series of stations. Your team uses the map to travel from the opening point toward the finish. At each stop, the historian relays information, the leader introduces the mission, and the detective checks the Picture Pack for clues.
The Game Leader is not necessarily beside your group every minute. Staff members visit teams at certain stations, add information when useful, mark progress, and make sure the game runs properly. That gives your team room to solve problems on its own, while still providing support when needed.
This balance is important. A fully guided walk can feel passive, while a self-guided hunt can leave you unsure of what matters. ScaVentures places the responsibility with your team but keeps a staff member involved at key points.
The exact sights depend on the route. Activities connected with the Old City have focused on places in the Jewish Quarter and helped families notice details they might otherwise walk past. Nachlaot offers a different setting, and a Machane Yehuda Market version has used the stalls and local activity as part of the challenge. There have also been Jerusalem-area options connected with celebrations and special events.
Because the supplied details do not name a fixed route for this particular booking, ask for the exact starting point, ending point, and neighborhood before paying. The meeting information simply gives Jerusalem, Jerusalem District. That is not enough detail for a visitor who needs to plan transport or judge the walking distance.
Solving the Picture Pack mystery
The Picture Pack is the central puzzle. Your team searches for visual clues and works out how they fit the information and missions along the route.
This gives the activity a clear thread. You are not just checking off random objects or answering disconnected questions. You are gathering evidence that should help solve the mystery by the time you reach the final station.
The format also rewards careful looking. A standard sightseeing walk may take you past a carved detail, sign, doorway, or small landmark without stopping. The picture clues encourage you to inspect the surroundings and compare what you see with what is in your pack.
Do not expect a quiet museum-style lesson. The leaders, detectives, and navigators need to talk with one another. Larger groups can become noisy, especially with teenagers, but that energy is part of the point. If your family dislikes competition, you can still treat it as a cooperative challenge rather than a race.
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When the teams compete
For larger groups, teams compete to reach the final station in the best time with the correct answers. Speed helps, but racing blindly is not the goal. You still need to complete the missions and solve the Picture Pack mystery.
That creates a useful choice for your group. You can push for the fastest finish, or slow down when a station presents an interesting fact or a tricky clue. One family began competitively, then eased their pace when they realized how much they were learning.
At the end, all teams meet at the final station. The Game Leader reviews the experience, checks progress, and awards prizes to the winning teams. The prize element adds a little ceremony and gives children a reason to keep working when the group is tired.
For a celebration, this structure can be easier to manage than an unstructured outing. Everyone knows there is a beginning, a series of tasks, and a finish. Families have used the format for bar and bat mitzvah events, including outings after a ceremony at the Kotel.
What the Jerusalem routes can teach you
The activity is strongest when you want to notice Jerusalem rather than simply photograph it. In the Old City, the hunt can direct your attention toward details and corners that a first-time visitor might miss. The written materials help connect those details to the story of the area.
Nachlaot provides a more neighborhood-based setting. A small group using that route found the written instructions very clear and the experience interesting, but weather and darkness made the walk harder. Plan for daylight if you want the easiest possible conditions.
Machane Yehuda Market adds human interaction and sensory variety. A Shuk Dash can involve finding particular items and taking part in small interactions with vendors and people in the market. That route may suit a family that prefers local street life to formal monuments, though markets can be crowded and less predictable than a quiet historic quarter.
These examples also show why route selection matters. The Old City, Nachlaot, and the market offer different kinds of sightseeing. Confirm the neighborhood, since the appeal of the experience changes with the setting.
The Game Leaders and the human touch
The Game Leader is called the Game Master in the program materials. This person sets the teams off, visits stations, provides extra information, records progress, and keeps the activity on schedule.
Several guides have been associated with past sessions, including Tali, Yomtov, Daniel, and Joel. Tali has been praised for being responsive during planning and for helping organize family events. Yomtov has led groups in Nachlaot and at the market, including a small group working through wet evening conditions. Daniel has managed teams and answers during a Shuk Dash, while Joel has led an Old City outing.
You should not assume a particular guide unless the company confirms one. Still, the repeated emphasis on organization and personal help suggests that the staff role is more than handing over a map. The leader provides structure while allowing the group to do the actual work.
That is a good fit if you want some independence but do not want to be left alone with a packet of clues.
Is $358.98 good value for your group?
The listed price is $358.98 per group, up to 15 people. At the maximum size, that works out to about $23.93 per person for two hours. For a full family group, that is a reasonable price for a private activity with staff support and all game materials supplied.
The value drops for a very small party because the group price stays the same. Two people pay about $179.49 each, before considering that a small team has fewer people to share the roles. A family of four pays about $89.75 per person. The sweet spot is a larger family, school group, reunion, or celebration.
Taxes, fees, handling charges, and gratuities are included. Transportation to and from the attractions is not, and hotel pickup and drop-off are not provided. You must arrange your own way to Jerusalem and to the meeting point.
The private format is a real advantage for families with different ages. You can pause briefly to regroup, explain a clue, or help a younger child without worrying about holding up a bus full of strangers. The tradeoff is that your group carries the responsibility for staying organized.
Who will enjoy it most
I would choose this for families with children, mixed-age groups, and visitors who find standard tours too passive. The activity has worked with children from about seven years old through teenagers, as well as adults and grandparents. One outing included people ranging from three to 60, and another family group ranged from two to 70.
Children must be accompanied by an adult. The tour requires a moderate level of physical fitness, so expect to walk and navigate outdoor city streets for most of the two hours. The listing does not give a distance, stair count, or accessibility information, so ask directly if anyone in your group has mobility limits.
It also suits first-time visitors because no regional knowledge is required. You receive the tools and background needed to complete the tasks. Still, repeat visitors can enjoy it because the game may make you look at familiar parts of the Old City in a new way.
This is not the best choice for someone seeking a slow, highly detailed lecture from a single guide. It is also less suitable for people who dislike puzzles, group decisions, or a little friendly rivalry.
Weather, timing, and practical preparation
The activity operates in all weather conditions. Rain, hail, and drizzle have not necessarily stopped groups from finishing, but bad weather can make maps harder to handle and streets more tiring. Dress for the forecast and wear practical shoes.
Because the experience is mobile-ticketed, keep your booking confirmation available on your phone. The meeting point is listed broadly as Jerusalem, so confirm the exact location and route before the day of the activity.
Leave room in your schedule after the two-hour game. Teams may finish at slightly different times, and the Game Leader needs to gather everyone, review the answers, and award prizes. Do not plan a tightly timed appointment immediately afterward unless the start and finish details are clear.
The activity is non-refundable and cannot be changed for any reason after booking. Check your date, group size, route, and meeting point carefully before you commit.
Should you book the Jerusalem ScaVenture?
Book it if you want your family to do something with Jerusalem rather than only look at it. The team roles, Picture Pack, and station missions give children a reason to pay attention, while adults still receive useful historical and local context.
It offers the best value for groups of roughly nine to 15 people, especially for a family celebration or reunion. For two or three people, the fixed group price is harder to justify, and the game may feel thin if there are too few people to share the jobs.
Before booking, confirm the exact route and meeting point. Choose the Old City for landmark-focused history, Nachlaot for neighborhood exploration, or the market option if local stalls and interactions sound more appealing. If your group is ready to walk, solve clues, and work together, this is a lively alternative to a standard Jerusalem tour.
FAQ
How long does the ScaVenture last?
The game lasts approximately two hours, from the opening instructions through the final station, score review, and prizes.
How many people can join the private activity?
The listed price covers one private group of up to 15 participants.
What happens if my group has nine or more people?
Your group divides into teams, ideally with five to eight participants per team. Each team receives its own materials and competes to complete the route, answer the missions, and solve the Picture Pack mystery.
What happens if my group is smaller?
A smaller group stays together as one team and completes the challenge without splitting into competing teams.
What is included in the price?
The price includes all taxes, fees, handling charges, and gratuities. Maps, notebooks, pencils, picture packs, information sheets, stickers, and other game supplies are also provided.
Is transportation included?
No. Transportation to and from the attractions is not included, and hotel pickup and drop-off are not provided.
Can I cancel or change the booking?
No. The experience is non-refundable and cannot be changed for any reason. Any cancellation or amendment request does not qualify for a refund.
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